Compositing Engine Feature Summary

  • Alpha channel compositing of an arbitrary numbers of layers
  • Smooth animation of any attribute (such as alpha, or position)
  • Hot areas, including pickable pixels, and rectangular areas
  • Mouse cursor control
  • Context (right click) menu
  • Unicode support for multi-lingual applications
  • Anti-aliasing text engine with CSS-like font control, drop shadow generation, and internationalized word-wrapping capability
  • Multi-state images and text (for mouse-over or push-button effects, for example)
  • Separate images for color/alpha information (for example, to use a JPEG image for color, and a grayscale GIF for the alpha channel)
  • Image tiling (primarily for repeating backgrounds)
  • Rotation, scale, skew, bilinear-filtering, and oversampling of any 2D element, including rendered text or even the rendered 3D scene
  • Wavelet-streaming encoded images

Rendering Engine Feature Summary

  • Multi-core enabled
  • Dedkov compression produces the smallest 3D models across the largest range of model types (from photo-real high-texture models, to untextured scanned models)
  • JPEG, GIF, and Wavelet-streaming textures
  • Dynamic textures can be generated by a Meson program:
    • To embed 3D scenes onto texture in 3D scenes (for example, to show a moving scene on a camcorder model's view screen)
    • To use rendered text in the 3D scene (for example, to simulate the menu system of a mobile phone)
  • Support for Kaon Master Model scripts and sequences, to simplify product simulations, and interoperate with vSpaceā„¢ Server Products
  • Real-time, dynamically generated shadows
  • Perspective-correct, bi-linear filtered textures of unlimited dimensions
  • Mip-map-style continuous texture anti-aliasing
  • 32-bit ARGB, 16- and 12-bit YCrCb, and 8-bit Y (constant CrCb) texture pixel formats, with optional error-diffusion dither
  • Photoshop-compatible color curves applied to texture images in real time
  • Real-time anti-aliasing (silhouette edges, or full geometry, depending on computer speed)
  • Stable-scene 256x oversample progressive anti-aliasing
  • Perspective-correct Phong shader with no performance penalty
  • Specular highlights and chrome shading model (to convey shininess without the need for cumbersome reflection maps)
  • Dynamically-generated flexible objects (elliptical hermite lofts), for modeling wires, ribbon cables, straps, paper, etc.
  • Illustration rendering mode automatically turns 3D models into "sketches." Support for both line drawing over realistic shading, and line drawing over flat color.