Compositing Engine Feature Summary
- Alpha
channel compositing of an arbitrary numbers of layers
- Smooth
animation of any attribute (such as alpha, or position)
- Hot
areas, including pickable pixels, and rectangular areas
- Mouse
cursor control
- Context
(right click) menu
- Unicode
support for multi-lingual applications
- Anti-aliasing
text engine with CSS-like font control, drop shadow generation, and internationalized word-wrapping capability
- Multi-state
images and text (for mouse-over or push-button effects, for example)
- Separate
images for color/alpha information (for example, to use a JPEG image for
color, and a grayscale GIF for the alpha channel)
- Image
tiling (primarily for repeating backgrounds)
- Rotation, scale, skew, bilinear-filtering, and oversampling of any 2D element, including rendered text or even the rendered 3D scene
- Wavelet-streaming
encoded images
Rendering Engine Feature Summary
- Multi-core enabled
- Dedkov compression produces the smallest 3D models across the largest
range of model types (from photo-real high-texture models, to untextured
scanned models)
- JPEG,
GIF, and Wavelet-streaming textures
- Dynamic
textures can be generated by a Meson program:
- To
embed 3D scenes onto texture in 3D scenes (for example, to show a moving scene
on a camcorder model's view screen)
- To
use rendered text in the 3D scene (for example, to simulate the menu system of
a mobile phone)
- Support
for Kaon Master Model scripts and sequences, to simplify product
simulations, and interoperate with vSpace⢠Server Products
- Real-time,
dynamically generated shadows
- Perspective-correct, bi-linear filtered textures of unlimited dimensions
- Mip-map-style
continuous texture anti-aliasing
- 32-bit ARGB, 16- and 12-bit YCrCb, and 8-bit Y (constant CrCb) texture pixel formats, with optional error-diffusion dither
- Photoshop-compatible color curves applied to texture images in real time
- Real-time
anti-aliasing (silhouette edges, or full geometry, depending on computer speed)
- Stable-scene
256x oversample progressive anti-aliasing
- Perspective-correct
Phong shader with no performance penalty
- Specular
highlights and chrome shading model (to convey shininess without the need
for cumbersome reflection maps)
- Dynamically-generated
flexible objects (elliptical hermite lofts), for modeling wires, ribbon
cables, straps, paper, etc.
- Illustration rendering mode automatically turns 3D models into "sketches." Support for both line drawing over realistic shading, and line drawing over flat color.